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Freelog 100
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FreelogNo100-NovembreDecembre2010.iso
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Musique
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Clementine
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ClementineSetup-0.5-rc1.exe
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projectm-presets
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Unchained & Illusion - Spirit Morph.milk
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INI File
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2010-09-05
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2KB
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73 lines
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.006490
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=2
nMotionVectorsY=1
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.968100
fWaveScale=0.780267
fWaveSmoothing=0.126000
fWaveParam=0.000000
fModWaveAlphaStart=0.550000
fModWaveAlphaEnd=1.150000
fWarpAnimSpeed=1.530000
fWarpScale=1.731000
fZoomExponent=1.208145
fShader=0.000000
zoom=1.000223
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.263000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.301000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_4=rot = rot + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) );
per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=zoom=zoom+0.05+0.05*sin(time*0.133);
per_frame_8=decay=decay-0.01*(frame%2);
per_frame_9=dx = dx + dx_residual;
per_frame_10=dy = dy + dy_residual;
per_frame_11=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_12=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_13=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
per_frame_14=q1=dx_residual;
per_frame_15=q2=dy_residual;
per_pixel_1=zoom=1-zoom*rad*sin(time)*(q1+q2)*cos(rad*20*sin(time*.5))*10;